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Ghost in the StreeT

This project, completed as part of my postgraduate module 3D Optimisation, demonstrates my ability to recognise and apply advanced principles, processes, and terminology relevant to asset optimisation within a game development pipeline. Through structured planning and experimentation with a range of techniques like Modularity, Weighted normals, Geometry optimization, Normal floaters/Decals, andTexture resolution and software, I explored efficient workflows to create and evaluate optimised 3D game assets. The project highlights my capacity to act with autonomy in responding to a set brief, while ensuring professional standards in both the design and development of optimised assets.