As part of my MA studies, I contributed as a 3D Game Artist responsible for the design and artworks related to enemy mother and minion ships (modelling, optimization, UVs, and Texture) to the development of Chrono Cube, a small-scale space battle 3D PC game created collaboratively within a cross-disciplinary student team. The goal of this module was to take a game idea from concept through to a playable prototype, simulating an industry-style production environment.